Shapr 3D First Models

Triangle Cap

This tutorial made the construction of a triangle cap very easy and straightforward. We began by ensuring that we were in a millimeter view and that all snapping guides were on. In the top view, we made a sketch that would then become the basis for our triangle cap. Some of the functions were difficult to figure out, such as the “copy” function, because the version of Shapr3D that was used in the video is not the same as what I have on my app, but I figured these things out as we went along (the copy function is a small button that appears next to the sketch). We utilized dragging the transformation centers to the origin and rotating in order to make copies to make our sketch. We also used the equal tool to ensure that our circles stayed the same size. Drawing the arcs was a bit confusing because I thought that I had to guess where the person in the tutorial was drawing the arcs from, but in a later step he instructs to make them all tangents and set a 50mm radius, which made my sketch look like his. Once we made the sketch a body, we his the body and the sketch to begin a different part of the object. This was important for me to learn because I did not utilize this when making my first Shapr 3D sketch for the Self Expressions drafts. We drew a new sketch and used the revolve tool, which I have never used, to create an odd looking shape. Using a new plane, also something I did not do, allowed us to more easily sketch what we wanted and create the holes for the triangle cap. Trimming really helps to organize your sketch as well, as seen throughout this tutorial. The techniques used in this video were ones that I had never thought to do and will enhance future designs of mine.

Photos of the process

Tinkercad i-frame

Tutorial Reference

Model a triangle-cap from Shapr 3D

Bracket-mount

Although I do know that the bracket-mount tutorial was meant for people who could not see the trimagle cap tutorial, I really wanted to hone in on the skills and I thought this design looked intriguing and challenging. Making sure we were in millimeter view and had all on the snapping guides, we began sketching on the left view which is a 2D view, which is easier to sketch on. We manipulated the work plane so that each block represented 5mm, which was better for this design and something I had not thought about before. We drew a an oddly-shaped which we then turned into a 3D body by pulling it out. Being able to adjust the lengths by doing an action and then pressing the measurements associated with it and customizing them helped greatly throughout this entire tutorial. We used the offset tool to create a sketch on the inside of the model which we would later turn into a hole. Drawing a sketch above our work and then pulling it down later to cut parts makes the process much easier than what I had thought you would have to do. Trimming unnecessary parts of the sketches really does wonders in terms of organizing a sketch and design. What I believe this tutorial exemplified was hiding and showing bodies and sketches; in my Self Expressions Iterations I was having a lot of difficulty because my sketches and bodies were all over the place, but throught his tutorial I became aware of how to fix this issue and create a more seamless design. We used the intersect method to manipulate our design and make something that was once a hole into the body we want. Making circles concentric ensures that your sketches are right where they should be and makes them precise. Maneuvering the app was made easy with this tutorial, as every little movement was made clear and vocalized. Cutting material was made easy through taking a sketch and pushing in downwards to cut through another body.

Optimization was another area of design that this tutorial made clear of its importance. We hid our main body and began a different body. We optimized blending by selecting all of the edges we wanted to blend and doing it all at once. Again, using the copy tool, we optimized translating circles. Selecting all four circle filling and pulling them down to create holes was another way that we optimized because this allowed us to not have to do this one by one.

We opened the view of the first body again and saw how they were not one body, and were actually two separate bodies. Using the union tool, we made the two bodies into one; this really helped when it came to customizing the color because you did not have to try and find the exact same color for both parts.

We did a lot of blending in this sketch, especially towards the end. Making circles and arcs concentric also added to the precision of the design. We added a lot of details to this design which I believe makes this tutorial stand out; aesthetics really do matter in a design and this tutorial’s precision on this matter makes me want to incorporate more of these techniques into my future designs.

Photos of the Process

Tinkercad i-frame

Tutorial Reference

Model a bracket-mount from Shapr 3D

Shapr3D First Models

Bracket

My first step for the model was to draw with lines in a 2D workspace which I would then make a closed shape to stretch out the model with. This was repeated for a lot of the pieces on this model. The whole process was a lot of making shapes that I would extrude out, then fillet all the rough edges to make them rounded and smooth. This was the first model I had ever done and it looked extremely complicated at first. The guide made it really easy to follow along because he split everything into manageable parts. I learned a lot about the fillet tool which came in handy for the second model.

Bench

I followed the bench tutorial from Shapr3D for this one. I drew out a couple 2D lines, which I would link together and manually type in the angle of separation. I learned how to use the tangent tool to link the corners with rounded edges. After that, I used the offset tool to expand the line I originally drew, and connected that original with the offset line at the bottom, making a closed shape which I could stretch into a 3D model. I made some handles and filleted all of the sharp edges. At the end I decided to use the same colors as in the video.

Shapr3D First Models

Bracket

To begin learning Shapr3D more in-depth, I followed the “Model a Triangle Cap” tutorial within the app. This was very helpful in learning how to use the apple pencil to create sketches and turn them into full three-dimensional models. There were a few times where the software did not work as I was expecting, and I had to restart to get it to recognize my sketch as a closed shape. After trying again, it worked properly and I was able to finish the model.

Stylus and Base

For this model, I followed the “3D Modeling a Stylus & Base on iPad” video tutorial. I was surprised to see that the process of modeling a stylus was more complicated than I had expected, however this was likely due to the fact that I was still getting used to the software. It was very interesting learning how sketches can be revolved around an axis to quickly create a 3D shape. There were again a few places were the software was not working exactly as it was in the tutorial video, but I was able to use workarounds to achieve similar results.

Shapr3d First Models

Bracket

To create this bracket mount, the first step I took was outline the shape of the object in 2D. From following the tutorial I was able to sketch the outline of the object with the correct dimensions. After the 2D sketch was completed I selected the sketch and pulled it out to make the body 3D. After filling out the object, I then beveled the sides and created a hole inside of the bracket.

The next steps I took was to create a hole on top of the bracket by using the plane tool to place the shaped hole in correctly. I then pushed the plane down through the solid object to create a hole. I then intersected the two objects to get the correct shape of the bracket mount.

I then beveled the outside arms that were sticking out to round them out and places a hole in between the two arms.

The bottom portion of the object then needed to be made and connected. A separate square the four holes in each corner was then created. We rounded it out and then connected it to the entire object.

The final step that was taken was to bevel out the rest of the edges to perfect the bracket mount.

3D Modeling a Tea Kettle

For the 3D modeling of our choice I choose to create a tea kettle. This design was very challenging and very time consuming. To start, the first step I took was to download the tea kettle image to trace over it. I then used the spline tool to sketch half of the outline out. After sketching the outline out I revolved the 2D sketch to make it into a 3D object. I then did the same to the top of kettle pot cover. After those were fully revolved I then created the handle by creating a plane on the 2D sketch of the handle and used the sweep tool to make the handle 3D.

The next step was creating the spout by using the ellipsis tool to create circles where the spout would connect to the kettle. After placing the circles in the correct position, I clicked all the circle sketches in place and used the loft tool to make it into 3D.

I hid the kettle bottle to make sketching the spout easier but after bringing the body back, I then hollowed out the inside of both the kettle and spout by shelling the object.

Lastly, the final step I took was beveling small details and angles of the kettle. I unhid the other parts of the tea kettle and finally changed the color.

Credit to Shapr3D and tutorial by Wayne State Industrial Design Professor and Autodesk Expert Elite educator Claas Kuhnen.

Sharpr3d First Models

Bracket:

For my first model, we were instructed to create a bracket mount. This was very easy as the 2d sketch started simple and added components at a slow pace. To start, the 2d sketching was easy to do, simply apply a front facing view and draw the elbow like shape. From there, I extruded to a 3d model and added a work-plane to then add the top piece. The biggest factor that I took away is that you need to add slowly and confidently as sometimes it can get confusing. I enjoyed learning about the how the holes were added and adjusted using certain tools within shapr3d. In addition to that, the use of workplane to create the top piece of the bracket is something that I’ll make use of for future projects. As a whole, this model taught me a lot more about the program and I think the finishing touches like rounding edges and smoothing harsh points is something everyone should be knowledgeable about.

Bench:

For this model, I had a much more difficult time following the tutorial. I don’t think that this model was necessarily more difficult, but I was definitely working with a much larger piece. This model used inches as a form of measurement which worked well for the purpose. The largest issue was the curves and angle adjustments. Some tools that I learned to user were “tangent” and “horizontal.” With those, It made it to where I could adjust angles of the curves to match and move accordingly with the rest of the model. Other than those tools, the rest of the modeling process was smooth. I sketched the initial model and extruded it to be a 3d item. After applying the target and horizontal tools to the curves, I focused on the handles and followed the same process. Coloring the model was also very simple, just use the tool and double tap to add it to all or individually select.

*I’d like to note that for this model, the two shared a commonality in the tools stated above. With the tools, It made it to where I could move and change height and width, without altering the entire piece. The main piece was the bench one, but the second I chose to include as practice.

Tutorial followed: https://youtu.be/qiIV9sE1J9w

Shapr3D First Models

Bracket

I first began by creating the bracket with this sketch.

I then extended the sketch to create this object.

I then rounded the edge of the object and created a second sketch on top of the object. I used this sketch to extrude a part of the object.

Once I extruded the side of the object, I created a plane and drew the next sketch that I would use to extrude through the top of the object.

I then selected “intersect” to creat this shape.

Then, I created the bottom section of the bracket by creating a square sketch, which I then extended into an object. After this, I created 4 circular sketches, which I then used to cut through the piece to make the holes.

Lastly, I put the top and bottom of the bracket together and smooth the edges to add detail.

Stylus & Base

For creating the stylus & base I used this tutorial.

I first began by creating a sketch of a pen shape. I then used the “revolve” tool to get a 360-degree view of the object. I then used a rectangle sketch to extrude the side of the stylus.

After this portion of creating the stylus I began to run into some issues.

I was able to create the stylus holder by creating a sketch, which I then turned into a 3D object using the “revolve” tool. I also had troub

I then rounded out the edges to add detail, as well as detailed the inside of the object.

Sharpr3D First Models

Bracket

Upon completing this tutorial, I felt as though my understanding of Shapr3D and how the software functions were greatly deepened. It was really interesting to see how creative one can be with this software, as it offers a much wider range of design opportunities as opposed to Tinkercad. The tutorial itself was fairly easy to follow along with and provided me with certain tips and shortcuts that added ease to the entirety of the process. Just like with any new concept, it took me a little while to actually get comfortable with the software’s mechanics. The entire process made me realize that I could use Shapr3D to complete certain aspects of my ‘Self-expression’ piece that are too difficult to configure in Tinkercad.

Stylus & Base on iPad

Designing the stylus and base was much more difficult than I imagined it would be. Although the tutorial did not spare any details, it was very fast-paced and I definitely had to pause it and rewind it too many times. Despite its simplistic appearance, this design really tested my abilities and pushed me out of my comfort zone. I really feel like I have a much deeper understanding of Shapr3D after completing this tutorial. It is quite amazing that simple geometric shapes can be transformed into practical 3D objects. This tutorial definitely pushed my capabilities, but it also opened up new creative avenues as well!

Shapr3D First Models

Bracket

Making this bracket helped me learn a lot and was a good starting point for me while figuring out this new software. I got a feel for how to use the apple pencil and touch to effective manipulate the working planes and mess around with the various tools from sketching to chamfer and filleting as well as various planes. At one point I struggles with the chamfering towards the end of smoothing out the model. I have included screenshots of my process as well as my final model. To transfer from 2D sketches to 3D bodies, this application made it really easy. A simple tap brought the shapes into bodies.

3D Modeling a Stylus & Base on Ipad

This tutorial was a little more fast paced and not as easy to follow, but I enjoyed seeing how I turned simple triangular shapes into 3D bodies by using the revolve tool. The subtracting, locking, and chamfering tools were really helpful throughout this tutorial. Below are screenshots of my process as well as my final 3D Model.

Shapr3d First Models

Bracket

When starting the bracket mount model, the tools took some getting used to. After turning multiple 2D shapes into 3D the interface began to feel comfortable. Using the pen to create the shapes felt very comfortable compared to using a mouse on Tinkercad. I started off my creating the original 2D shape and pulling it out into a 3D form. After, began to carve out the form of the 3D model.

Bench

When beginning my the bench model sketch I was a bit nervous due to the guide seeming a bit complicated but it didn’t take long for me to get comfortable. Making the actual shapes for the model was very easy but the constraints is what caused me a bit of stress. I finished the first model pretty easily but the second bench with the newspaper holder took me a few tries. When duplicating the bench and creating the side holder I had multiple issues with fixing the constrains but after 2 attempts it came out great.

Tutorial video: https://www.youtube.com/watch?v=qiIV9sE1J9w&list=PLi4l3wxwkqyxRgcNzwMmH14JSRs6_-sMa&index=17

Shapr3D First Models

Bracket

To make this bracket I first started by sketching the outline.

I then pulled the face of the object to make it 3D.

Next I needed to sketch the shape I wanted to cut out on the face of the object and then pull it through to cut it out.

I then added a plane on top of the object so that I could sketch another shape that I needed to cut out and I used the trim tool to remove lines that I did not need.

After this I pulled that sketch through to cut the shape the way I wanted and then on the layers menu I hid all of the sketches which left me with this.

Then I sketched a circle and a rectangle and I used the co-centric tool to make the circle even in comparison to the object. I again used the trim tool to get rid of the lines within the circle. The all I did was pull the sketch through to cut it out.

I then need to fillet the edges on this to smooth them.

Next, I hid the body I made so I could just work on the base by making a rectangle then rounding the edges and adding 4 circles. I used the co-centric took to make sure they were aligned with each corner. Then I pulled through the faces to cut out the circles.

I unhid the body and had my final product but needed to select both body and unify them.

This was my final product! It was a lot harder than I expected and I did mess up somewhere along the way and got a flat edge along the back but it turned out okay!

Stylus

For my second model I chose the stylus tutorial and I really struggled. I actually went back and forth between a few of the tutorials and ended up on this one because I was able to get the furthest into it.

This was the initial sketch I started out with that I was then able to revolve into the stylus shape. It was so surprising to me that such a simple sketch would turn in to almost exactly what I wanted.

I was able to round the bottom but then the tutorial moved into a lot of other things and I was unable to figure out what he was doing. For some reason this tutorial was a lot harder for me to follow than the bracket tutorial.

Then I made the stand for the stylus by just sketching a shape almost like a parallelogram and then revolving it. I believe I revolved it on the wrong axis but of all the ways I tried this was the best I could get it.

Although this did not turn out the way it should I still learned a lot more than I knew even from the bracket tutorial. I am going to keep working at this in the hopes that I figure out what I did wrong.