To begin learning Shapr3D more in-depth, I followed the “Model a Triangle Cap” tutorial within the app. This was very helpful in learning how to use the apple pencil to create sketches and turn them into full three-dimensional models. There were a few times where the software did not work as I was expecting, and I had to restart to get it to recognize my sketch as a closed shape. After trying again, it worked properly and I was able to finish the model.
Stylus and Base
For this model, I followed the “3D Modeling a Stylus & Base on iPad” video tutorial. I was surprised to see that the process of modeling a stylus was more complicated than I had expected, however this was likely due to the fact that I was still getting used to the software. It was very interesting learning how sketches can be revolved around an axis to quickly create a 3D shape. There were again a few places were the software was not working exactly as it was in the tutorial video, but I was able to use workarounds to achieve similar results.
To create this bracket mount, the first step I took was outline the shape of the object in 2D. From following the tutorial I was able to sketch the outline of the object with the correct dimensions. After the 2D sketch was completed I selected the sketch and pulled it out to make the body 3D. After filling out the object, I then beveled the sides and created a hole inside of the bracket.
The next steps I took was to create a hole on top of the bracket by using the plane tool to place the shaped hole in correctly. I then pushed the plane down through the solid object to create a hole. I then intersected the two objects to get the correct shape of the bracket mount.
I then beveled the outside arms that were sticking out to round them out and places a hole in between the two arms.
The bottom portion of the object then needed to be made and connected. A separate square the four holes in each corner was then created. We rounded it out and then connected it to the entire object.
The final step that was taken was to bevel out the rest of the edges to perfect the bracket mount.
3D Modeling a Tea Kettle
For the 3D modeling of our choice I choose to create a tea kettle. This design was very challenging and very time consuming. To start, the first step I took was to download the tea kettle image to trace over it. I then used the spline tool to sketch half of the outline out. After sketching the outline out I revolved the 2D sketch to make it into a 3D object. I then did the same to the top of kettle pot cover. After those were fully revolved I then created the handle by creating a plane on the 2D sketch of the handle and used the sweep tool to make the handle 3D.
The next step was creating the spout by using the ellipsis tool to create circles where the spout would connect to the kettle. After placing the circles in the correct position, I clicked all the circle sketches in place and used the loft tool to make it into 3D.
I hid the kettle bottle to make sketching the spout easier but after bringing the body back, I then hollowed out the inside of both the kettle and spout by shelling the object.
Lastly, the final step I took was beveling small details and angles of the kettle. I unhid the other parts of the tea kettle and finally changed the color.
Credit to Shapr3D and tutorial by Wayne State Industrial Design Professor and Autodesk Expert Elite educator Claas Kuhnen.
For my first model, we were instructed to create a bracket mount. This was very easy as the 2d sketch started simple and added components at a slow pace. To start, the 2d sketching was easy to do, simply apply a front facing view and draw the elbow like shape. From there, I extruded to a 3d model and added a work-plane to then add the top piece. The biggest factor that I took away is that you need to add slowly and confidently as sometimes it can get confusing. I enjoyed learning about the how the holes were added and adjusted using certain tools within shapr3d. In addition to that, the use of workplane to create the top piece of the bracket is something that I’ll make use of for future projects. As a whole, this model taught me a lot more about the program and I think the finishing touches like rounding edges and smoothing harsh points is something everyone should be knowledgeable about.
Bench:
For this model, I had a much more difficult time following the tutorial. I don’t think that this model was necessarily more difficult, but I was definitely working with a much larger piece. This model used inches as a form of measurement which worked well for the purpose. The largest issue was the curves and angle adjustments. Some tools that I learned to user were “tangent” and “horizontal.” With those, It made it to where I could adjust angles of the curves to match and move accordingly with the rest of the model. Other than those tools, the rest of the modeling process was smooth. I sketched the initial model and extruded it to be a 3d item. After applying the target and horizontal tools to the curves, I focused on the handles and followed the same process. Coloring the model was also very simple, just use the tool and double tap to add it to all or individually select.
*I’d like to note that for this model, the two shared a commonality in the tools stated above. With the tools, It made it to where I could move and change height and width, without altering the entire piece. The main piece was the bench one, but the second I chose to include as practice.
I first began by creating the bracket with this sketch.
I then extended the sketch to create this object.
I then rounded the edge of the object and created a second sketch on top of the object. I used this sketch to extrude a part of the object.
Once I extruded the side of the object, I created a plane and drew the next sketch that I would use to extrude through the top of the object.
I then selected “intersect” to creat this shape.
Then, I created the bottom section of the bracket by creating a square sketch, which I then extended into an object. After this, I created 4 circular sketches, which I then used to cut through the piece to make the holes.
Lastly, I put the top and bottom of the bracket together and smooth the edges to add detail.
Stylus & Base
For creating the stylus & base I used this tutorial.
I first began by creating a sketch of a pen shape. I then used the “revolve” tool to get a 360-degree view of the object. I then used a rectangle sketch to extrude the side of the stylus.
After this portion of creating the stylus I began to run into some issues.
I was able to create the stylus holder by creating a sketch, which I then turned into a 3D object using the “revolve” tool. I also had troub
I then rounded out the edges to add detail, as well as detailed the inside of the object.
Upon completing this tutorial, I felt as though my understanding of Shapr3D and how the software functions were greatly deepened. It was really interesting to see how creative one can be with this software, as it offers a much wider range of design opportunities as opposed to Tinkercad. The tutorial itself was fairly easy to follow along with and provided me with certain tips and shortcuts that added ease to the entirety of the process. Just like with any new concept, it took me a little while to actually get comfortable with the software’s mechanics. The entire process made me realize that I could use Shapr3D to complete certain aspects of my ‘Self-expression’ piece that are too difficult to configure in Tinkercad.
Stylus & Base on iPad
Designing the stylus and base was much more difficult than I imagined it would be. Although the tutorial did not spare any details, it was very fast-paced and I definitely had to pause it and rewind it too many times. Despite its simplistic appearance, this design really tested my abilities and pushed me out of my comfort zone. I really feel like I have a much deeper understanding of Shapr3D after completing this tutorial. It is quite amazing that simple geometric shapes can be transformed into practical 3D objects. This tutorial definitely pushed my capabilities, but it also opened up new creative avenues as well!
Making this bracket helped me learn a lot and was a good starting point for me while figuring out this new software. I got a feel for how to use the apple pencil and touch to effective manipulate the working planes and mess around with the various tools from sketching to chamfer and filleting as well as various planes. At one point I struggles with the chamfering towards the end of smoothing out the model. I have included screenshots of my process as well as my final model. To transfer from 2D sketches to 3D bodies, this application made it really easy. A simple tap brought the shapes into bodies.
3D Modeling a Stylus & Base on Ipad
This tutorial was a little more fast paced and not as easy to follow, but I enjoyed seeing how I turned simple triangular shapes into 3D bodies by using the revolve tool. The subtracting, locking, and chamfering tools were really helpful throughout this tutorial. Below are screenshots of my process as well as my final 3D Model.
When starting the bracket mount model, the tools took some getting used to. After turning multiple 2D shapes into 3D the interface began to feel comfortable. Using the pen to create the shapes felt very comfortable compared to using a mouse on Tinkercad. I started off my creating the original 2D shape and pulling it out into a 3D form. After, began to carve out the form of the 3D model.
Bench
When beginning my the bench model sketch I was a bit nervous due to the guide seeming a bit complicated but it didn’t take long for me to get comfortable. Making the actual shapes for the model was very easy but the constraints is what caused me a bit of stress. I finished the first model pretty easily but the second bench with the newspaper holder took me a few tries. When duplicating the bench and creating the side holder I had multiple issues with fixing the constrains but after 2 attempts it came out great.
To make this bracket I first started by sketching the outline.
I then pulled the face of the object to make it 3D.
Next I needed to sketch the shape I wanted to cut out on the face of the object and then pull it through to cut it out.
I then added a plane on top of the object so that I could sketch another shape that I needed to cut out and I used the trim tool to remove lines that I did not need.
After this I pulled that sketch through to cut the shape the way I wanted and then on the layers menu I hid all of the sketches which left me with this.
Then I sketched a circle and a rectangle and I used the co-centric tool to make the circle even in comparison to the object. I again used the trim tool to get rid of the lines within the circle. The all I did was pull the sketch through to cut it out.
I then need to fillet the edges on this to smooth them.
Next, I hid the body I made so I could just work on the base by making a rectangle then rounding the edges and adding 4 circles. I used the co-centric took to make sure they were aligned with each corner. Then I pulled through the faces to cut out the circles.
I unhid the body and had my final product but needed to select both body and unify them.
This was my final product! It was a lot harder than I expected and I did mess up somewhere along the way and got a flat edge along the back but it turned out okay!
Stylus
For my second model I chose the stylus tutorial and I really struggled. I actually went back and forth between a few of the tutorials and ended up on this one because I was able to get the furthest into it.
This was the initial sketch I started out with that I was then able to revolve into the stylus shape. It was so surprising to me that such a simple sketch would turn in to almost exactly what I wanted.
I was able to round the bottom but then the tutorial moved into a lot of other things and I was unable to figure out what he was doing. For some reason this tutorial was a lot harder for me to follow than the bracket tutorial.
Then I made the stand for the stylus by just sketching a shape almost like a parallelogram and then revolving it. I believe I revolved it on the wrong axis but of all the ways I tried this was the best I could get it.
Although this did not turn out the way it should I still learned a lot more than I knew even from the bracket tutorial. I am going to keep working at this in the hopes that I figure out what I did wrong.
To create this bracket mount, I first needed to sketch out the very simple 2D figure. After the simple sketch was completed, I could select the sketch filling and pull it to create the body. I made the proper adjustments to the body, such as blending the edges and cutting a sketched out hole from the side.
Step 1
Step 2
Step 3
Then, I created a second sketch that would help cut out parts from the body below. I used a white plane to create this sketch on top of the body and then pushed it all they way down to cut out the middle part of the body. However, I needed to get the intersection of the body.
Step 4
Step 5
Step 6
After I intersected the these, I created another drawing of a circle on top that would eventually be cut down the body as well. Whatever circles drawn during this step were centered by hitting the concentric tool.
Step 7
Step 8
Step 9
Now I needed to create the bottom portion of the bracket mount. I began by drawing a rectangle first and pulling it out to create the base body. The edges were blended and circle holes were cut out of all four corners of the rounded rectangle. I chamfered each edge of these four circles to make it look cleaner. After I was done with the two separate bodies, they needed to be united, so I created a union between these two bodies.
Step 10
Step 11
Step 12
Lastly, now that I have one whole united body, I blended some more of its edges and then changed its final color.
Step 13
Step 14
3D Modeling a Dust Pan
This bust pan model was much more challenging and I had difficulty getting the exact measurements of the tutorial, but it was all fairly close. I first needed to sketch out the overall dimensions of the dust pan and its handle. I was able to use the grid to create clean dimensions, and create clean arcs and splines. Once these complicated sketches were made, I could extrude everything up to create the first body of the dust pan. However to round the corner of the body in a nicer way, I needed to draw more arcs and make them tangent. I made a sweep body and performed a boolean subtract demand, which allowed for a more natural rounding.
Step 1
Step 2
Step 3
Once the main body was basically done, I could begin working on the handle by using a construction plane and splines to create the handles sketch.
Step 4
Step 5
After the handle sketch was pulled out to create a body, it needed to be attached to the other body I created by getting dragged into it. I joined these two bodies and then, rounded some of its edges on the handle. I created an outer shelling into the now conjoined body, which made the overall dust pan. I sketched out another shape that was subtracted from the other body in order to add a better function to the dust pan (shown in step 8).
Step 6
Step 7
Step 8
Lastly, I sketched out a hole for the handle by using a construction plane that was viewed at an angle. Finally, I completed my dust pan and changed the entire color of it to yellow!
I didn’t even know that 3D scanning was something that existed before starting this project. I didn’t know how the technology worked or what to use to do the scan itself. It was even more interesting to learn that I can do it at home using my front camera. The process of scanning wasn’t the smoothest sailing because it took a lot of trial and error to get it right and there were still certain annoying imperfections but overall my scan came out well.
Below are some screenshots of my original scan.
Here is the model in Tinkercad.
In hindsight, I wish I had taken off my mask for the scan.
I finally got into the 3Space lab to plug the STL file into the 3D printer. While looking at my scanned model, I noticed a lot of inconsistencies in the bottom so I decided to put myself on a base of sorts in Tinkercad.