Megan’s Story


Research & Concept

Letterforms:

Letterforms are unique in that they are identifiable by specific features that generally stay the same no matter the design. They can be written, design, or constructed into 2D, 3D, or 4D designs and all still be identifiable as the same letterform due to these characteristics.


First Glyph: “I”

The first glyph that I was assigned was the letter I. The letter consists of one vertical line with two connecting horizontal lines– one at the top and one at the bottom. After analyzing the letter I only had one potential 3D design idea, which was a simple block letter I. I decided to look for some inspiration and ended up finding the three designs below. These three images became the inspirations for my sketches for the first glyph “I”. In my sketches, I ended up using a simple block letter form for most of the I glyphs mixed with fun cutouts.

Inspiration

Second Glyph: “b “

The second glyph that I was assigned was the lowercase letter b. The letter consists of a line with a half circle attached to the right side of the line. I’m pretty familiar with the letter since my last name starts with a b, but I often only really write and look at the uppercase version of b. As I was examining the glyph I realized that there was plenty of potential to redesign the letterform into a 3D shape. After analyzing the letterform, I began to do some research to find inspiration for my potential designs. In my sketches, I ended up using a general bubbly type font base. The majority of my designs for b have soft edges with lots of curves. Though, I did design a few with a more box-like shape to give the design more of an edge.

Inspiration

Sketches


Iterations

First Glyph 3D Model:

3D Designing Process:

For my first model, I decided to alter my original design by changing the cutout. This is because I didn’t like how dull and boring the initial design looked in Shapr3D. So, I began trying other forms of cutouts such as making the i bigger, moving it around, and finally cutting out a capitalized I. After making this adjustment I ended up really liked the way it looked. I feel like it is a lot more sophisticated looking and sleeker.


Second Glyph 3D Model:

3D Designing Process:

As for my second model, I didn’t end up making too many adjustments throughout the process. The main thing I did throughout this process was figuring out spacing and readjusting and making more lines. I did this until I got the swirling effect that I liked the best and thought looked the coolest.


Final Prints

First Glyph 3D Model & Print:

Second Glyph 3D Model & Print:

Pictured above are my final prints for this project. Overall, the printing process for these letters wasn’t too bad. For my first glyph, I only had to print it once after editing the original design and it turned out perfectly. I wasn’t as lucky with my second one though. I ended up having to print the “b” once and then make some slight adjustments. In the end, though they both turned out just the way I had imagined.

Shapr3d First Models


Bracket

To being learning Shapr3D more in-depth I followed the Bracket Mount tutorial in the app. Below are pictures from beginning to end showcasing the process of the design that I made by following the tutorial.


Personal model

The tutorial I choose to follow from the Shapr3D step-by-step modeling guide to make this model was the 3D Modeling a Stylus & Base on iPad. Below are screenshots of the entire process of following the tutorial to create the design from beginning to end.


3D Scan


In order to create this 3D model, we had to learn how to 3D scan. I worked with another classmate to practice the 3D scanning process on the iPad that was provided to us during class. We each took turns using the LiDAR camera attachment on an iPad paired with the Monocle Structure Scanner application to get a good 3D model of each other.

The 3D scan process essentially consisted of one of my classmates walking around me and taking pictures from all angles, while I sat as still as possible. While scanning each other we noticed how hard it was to get certain aspects and features of ourselves to show up in the models. For example, in my final scan, there are some spots in my hair that are missing as well as features of my face like my nose being not as defined. It took a few tries but eventually, we managed to get a good enough scan to 3D print.

Once I got a sufficient scan I airdropped the file to my laptop and began adjusting it in Tinkercad. I changed the model by scaling it up about 2000% and removing two millimeters from the bottom of the model so that there were fewer holes and more detail in the final print. Once I was satisfied with my model in Tinkercad, I downloaded it as a .stl file and then imported it into Ultimaker 2+ Extended and then printed it. Below is the final 3D print of the scan taken of me in class.


Megan’s Self Expression


Research & Concept:

Image from Wayfair

While trying to think of an object to make more playful while still adding to its functionality, I had a bit of a hard time thinking of something until I started thinking about basic, boring items that one may have around their house. Then the idea struck me to do coasters! Typically coasters tend to be pretty boring and simple, like the coasters pictured above from Wayfair. In order to spice up the design a little bit, I decided to turn the coasters into a different shape and make them fit together seamlessly so they look cool when not in use too.

Pictured above are two of the sketches I came up with for redesigning coasters. When trying to figure out how to make it more whimsical I came up with two different base designs of a sphere and puzzle.

The sphere will turn the coasters on their side like slides and fit together to make a perfect ball with little to no gaps. This will add a slight playful aspect to the design while keeping its functionality. As for the look of the sphere as a whole, I am still debating between turning it into a globe or leaving it as a plain sphere.

As for the puzzle design, the coasters will come together to create an image or phrase that guests can smirk at when reaching for a coaster or play with to finish the puzzle. This will add that slight playfulness act that maintains the functionality of the object.


Iterations:

After reviewing the original drawings of my designs, I decided that I would make the puzzle my final self-expression print. While examining the design and the dimensions of a typical coaster, I soon realized that if I were to make every coaster a piece of a puzzle, as I had originally planned, it would be too big to be a functional puzzle. Instead, I decided to make each individual coaster a puzzle of its own. Not only did this help add more of a playful touch to the object, but it made it an overall better product.

To make the design come to life, I ended up using a mixture of the apps Shapr3D and TinkerCad. I found both of these apps useful in their own ways. Shapr3D was helpful initially in designing the base of the puzzle, but TinkerCad proved useful later on as I began making additional iterations.

After attempting to print my design the first time and witnessing the disaster pictured above, I quickly learned that I needed to print the design without a raft and change the dimensions. I changed the coaster from six by six inches to four by four inches and I increased the height from one millimeter to two and a half millimeters. This made the puzzle print smoother and sturdier. I also made the decision to switch from the Ultimaker Cura Lulzbot mini to an Ultimaker Cura 3, which seemed to make the printing process flow a lot better as well. While tweaking my design I also decided to add JMU| SMAD to the coaster to make it more like a real puzzle with a design on it.

Pictured above is my final print for right now, while there are still a few adjustments I would like to make the model still came out well. A few things I would change would be making the design of JMU|SMAD more prominent and deeper into the coaster since the JMU section didn’t print and the SMAD portion isn’t that noticeable. I would also make the puzzle pieces more compact by changing the arms of the puzzle pieces to be more of a tear-drop shape instead of a circular shape.

Overall, I would say that this was a project that really challenged me. It taught me a lot about incorporating playfulness into everyday objects and puzzle making, as well as that not everything that seems simple to design will be simple to produce.


Final Print:

After reflecting on feedback from my peers I decided to go with my original idea of making the puzzle pieces into individual coasters, instead of making the coasters into puzzle pieces. To make this switch I ended up having to change the dimensions of each puzzle piece to 19.05 mm tall, 122.6 mm long, and 127 mm wide and then print each piece separately. While this was more time-consuming it ended up creating a more functional and playful final print.

Upon changing the dimensions of the model I ended up making other adjustments that some peers had suggested from my original model to make the final print better. Some of those adjustments included changing the holes and knobs of the puzzle pieces so that they would fit together better and making the letters more prominent in the print by embedding them deeper into the model.

Overall, this final print doesn’t have any problems or other adjustments to be made. All of the pieces fit together pretty well and work as both a functioning puzzle and coasters which is why it is my final print.

3D SVG

For my 3D SVG design, I decided I would look back on some of the things I have created in the past. While there were many candidates I ultimately decided to use this logo I created for my UX Design class. I choose this design because I feel that it would really help bring my portfolio together and show off the different skills I have learned throughout my time at JMU in one cohesive project. Though, I also thought it would make a cool coaster!


To transform my 2D SVG logo into a 3D model I began by adjusting my original logo by adjusting the letters a little bit. I then saved a copy of it as a SVG file and then imported the file into Tinkercad. To make the logo more cohesive and printable I added a base to the design and cut off the corners so the base perfectly fit the original logo. Lastly, I combined the base and logo and added a hole incase I wanted to scale it down and also make a keychain.

Megan Barton’s Form|Function Concept


F|F Research & Concept

The original Thingiverse object I choose, which is linked below the picture of the 3D print, is a remote control holder that was created by the user Niverson. The 3D model is designed to simply hold a Roku TV remote control and be attached to the wall using a screw or nail. I decided on this object from Thingiverse because I often find myself losing small objects like my tv remote and AirPods when I’m in my room and saw this as the perfect opportunity to adjust it to my own needs.

Improvements:

To improve this design I started by adding an extra pocket to hold other devices, such as AirPods. I also adjusted the hole for the nail to make it easier to hang up. Lastly, I decided to also scale the model up just a tad to make it more versatile and allow for it to hold other electronics or remotes that may be bigger.


3D View of my First Iterations:


F|F Iterations

Original Thingiverse created by Niverson:

This is the original design that the user Niverson on Thingiverse created with no modifications or adjustments.

Remixed Thingiverse:

This is my remixed version of Niversons design, I simply adjusted it so that the back wasn’t rounded that way it would fit better to the wall. I also adjusted the original design by adding a ledge so that it could hold more things, such as Airpods. Additionally, I set the infill to 25% instead of the original 10%, which seemed to help make it more sturdy and reliable than the initial print. Despite making my version more sturdy and better fixed to the wall, I didn’t scale it correctly which caused the ledge to be virtually useless since only very tiny things can fit in it. Overall, I learned a lot from this print including that I need to scale my designs and pay more attention to dimensions before printing.


3D View of Final Iterations:


Final Print:

After my first print with my original iterations, I realized that I was going to have to make some adjustments to the scale of the model. In order to do this, I found the dimensions of a Roku remote and Airpod Pro case online and then drew a few models to better visualize what adjustments I was going to have to make in Tinkercad. In the end, I also decided to add two extra millimeters throughout the whole design for some extra space in case you wanted to use it to hold more things. All in all, this project was a big challenge for me in that it pushed me to learn more about 3D printing and that you don’t always get it right on the first try.


Megan’s First 3D Print


This week I had the pleasure of 3D printing something for the first time! Before class, I was a little nervous since I had never been in a 3D printing lab let alone actually 3D print something. However, once I got to the lab my nerves slowly began to calm down, particularly after I realized that everyone else was just as nervous as I was. Throughout the whole process, Prof. Hooker was there to help all of us newbies and guide us through the process of scaling the models and then printing them. All in all, I found this project to be a nice introduction to the 3D printing process and I look forward to the other projects we will be doing throughout the semester.


Hi, I’m Megan


Hello everyone! My name is Megan Barton, I’m a junior at James Madison University pursuing a double major in Media, Arts, & Design with a concentration in Creative Advertising and Communication with a concentration in Public Relations. Outside of school some of my favorite things to do are watch movies, go to concerts, hang out with friends, listen to podcasts, and travel! Growing up, I always loved music and movies, which inspired me to strive to work in the entertainment industry someday. Now that I’m older I have found my passion to create through a variety of media as well as collaborate with others. I decided to take this class because I thought it would be a fun new challenge to take on since I’ve never worked with 3D printers before.


The image I picked to represent me is a picture from a music festival I attended a few years ago. I choose this image because it was the first music festival I attended and is a representation of my willingness to step out of my comfort zone, just like I am doing by taking this class.


My creative type is the Producer!

Connect with me below!