Ty’s final project for our class was a piece that had evolved over the course of the class. Originally used for our Imaging Project, Ty had taken the profile from an image of a car and used Illustrator to create vector graphics of the car’s contour lines. Saving that image as an SVG (Scalable Vector Graphic) file, Ty was able to import the car image into Tinkercad and extrude the vector until it had roughly the same proportions as a normal car.

From there, Ty went a step further as he decided to sculpt the model he had created using the Tinkercad program. Creating “holes” using frontal and aerial views of similar cars to the one used in the original image, he created general shapes. To create specific details, Ty added and subtracted shapes in a variety of ways to create things like the headlights and grill. Although the wheels were originally unfunctional, after creating a version with three dimensional detail, Ty decided to create wheels that could spin. Overall, I think this piece was as much an experiment with digital sculpture as it was in 3D printing as Ty was able to complete a detailed piece which was as much about process as it was the final product.